Elvenar Efficiency Calculator
This is a tool meant to help make sense of the various options for buildings in your Elvenar town. it's clear that space is the limiting factor for how much you can have in your city. However, there are other resources limiting building: culture, population, and supplies. Trying to compare buildings that are different in all of these can seem impossible, but this calculator tries to help out. It does this by creating "exchange rates" between these.
The first such exchange rate is "culture density". This is the amount of culture per space you could fit into some new space. In other words, what's the best culture building you can repeatably buy (so no event buildings, no premium buildings, etc.).
Now that we have an exchange rate between space and culture, we can combine the culture and space requirements of a building into one number. Streets are slightly special: they take up space, but end up giving back some of the culture of that space.
With culture + space requirements being treated as a single number, we can now calculate the culture requirements of any residence (since all it needs are space and culture).
By assuming a level for residences, we can convert population requirements into an equivalent amount of space taken up by residences. This allows us to get space requirements for workshops and low level armories too, and allows us to compare population/culture buildings to pure culture buildings, too.
If we know the space requirements for workshops, it means that we can calculate how much space the supplies needed to run manufactories and military production buildings take up (based on a daily collection schedule).
This calculator
The stats present in this tool are based on the model explained above. The most interesting columns are 'Spaces Used', which is the total converted culture requirement (converted to spaces) of the building, after converting population, culture, street, and supplies requirements into an equivalent amount of space. The Effective output / Culture Tile is simply the output of the building divided by this number. Use this number to figure out when it's worth it to upgrade your buildings (many upgrades are not actually worth it to do: you need more overall space for the same amount of output by converting the production to the higher level buildings).
The culture and population columns show how much total culture and population the building takes up (the official wiki only shows the extra culture/pop requirements for the upgrade instead of this total). There are also stats for the output / raw space and output / culture of each building (these are just raw numbers, no assumptions made).
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